
This will result in significant publish time performance improvements without compromising on the runtime experience. We’ve made significant improvements in our algorithms to analyze the shape complexity and then intelligently convert only complex vectors to textures. On the flip side, the publish times increase significantly. The ability to convert vectors as texture assets significantly improves the runtime performance of your animated compositions. We’ve given you the flexibility to export your animations as vectors or as texture assets. Smart Optimizations for HTML5 Canvas Publishing We are pleased to announce the availability of a “Hands-on Tutorial Creator” with this release. All of them have asked for the ability to create their own tutorials. We also heard from users ranging from professionals inducting new joinees to teachers teaching animation, animators sharing their workflows, and so on. They have been much appreciated by our new users. We launched a couple of hands-on tutorials with our MAX 2019 release.

This is now possible with our new Quick Social Sharing feature. Plenty of animators have been asking us for the ability to share animated assets on social media directly from within Animate. Reusing an animation asset is as simple as dragging and dropping it from the Asset panel on the stage! Quick Social Sharing You will be able to export your assets as an “ana” file and import them from an “ana” file into the Assets panel. You can also add additional assets by exporting your own symbols as assets. This panel will have pre-created animation assets that you can use to assemble animations quickly. There are a few more asset types that are being worked on and will be available shortly. You can export your animations from the library panel as an ‘.ana’ file. Now we are providing the ability to export and import symbols as reusable animation packages. They provide the flexibility of isolating animations, instantiating them, adding effects, and much more. Export Symbols as assetsĪnimate Symbols have been an integral part of the animation creation process for a very long time. Of course, when the auto-keyframing is disabled, you can continue using the tool as you do today (e.g., create keyframes/blank keyframes manually).


You can also use the feature in combination with blank keyframing to automatically create blank keyframes as you move the playhead and make any modifications on the stage. Any transforms, filters, or color effects on a given frame will automatically create a keyframe if this option is enabled. Auto-Keyframing/Auto-Blank KeyframingĬontinuing on our effort to simplify the animation creation process, we are introducing the much-requested feature “auto-keyframing.” Auto-keyframing will allow you to orchestrate your animations on the stage without having to first create keyframes manually. Let’s take a look at a few of the critical features. This release is geared toward simplifying the animation creation process, reusable assets, easy sharing, and, of course, a significant performance boost. We are very excited to announce the availability of the June release of Adobe Animate.
